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Viewing Topos

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You may find that the first topo you select takes a little while to load - don't be put off as subsequent topos will load more quickly.

When you first bring up a topo you should see two windows, one showing the image and the other showing summaries of the routes.

Both of these windows can be re-positioned(by dragging the bar on the top of the window) and resized (by clicking the maximize/minimize button in the top right hand corner or by dragging the corners and edges).

You can zoom in and out of the image by selecting "Zoom in" or "Zoom out" from the view menu. When you are zoomed in, you can move the image inside the window.

If there are any comments or symbols on the topo, these can be shown or hidden in the "View" menu.

At the start of each route you will see a little square with a number in it. As your mouse passes over these, the routes will be highlighted. If you click on a square, this will bring up the details for that particular route.

Printing Topos

Topos come in different shapes and sizes so before you print off a page you may like to rearrange the contents to make best use of the available page space by re-sizing and re-positioning the topo image and route info boxes.

Once you are happy with the layout, use the print command in your browser.

Editing Topos

Some definitions

Although the majority of users will be familiar with using the mouse, there is occasionally a bit of confusion over the following terms

Unless otherwise specified, the mouse button is always the left button.



Adding and deleting Objects

To add an object to a topo, select an item from the "Add" menu in the top right corner of the topo window (see above), position the cursor at the desired location and click once to place the object on the topo. The new object will appear on the topo and a set of tools for editing that particular object will also appear. Note that depending on where you have clicked, the toolbox may obscure the object and may need to be dragged to one side for editing to proceed.


Note that routes have a text editing panel in addition to the toolbox.

To delete an object, use the delete button in its toolbox.

Whilst some tools are specific to certain objects, the save, cancel and delete buttons are the same for everything.

General Editing

Only one object can be selected for editing at a time. For the purposes of these istructions we will refer to that object as the "editing target". For most objects, a simple click is enough to select it as the editing target.

Editing Routes

Because clicking on a route is the action used to display its details, another action is needed to start editing it.

To edit a route, first click on the little numbered box at the start of the line (or the corresponding numbered box in the route list) to select it. This will bring up a route info panel in which you will see an "Edit" button. Click this to start editing the text and graphics.

When you are done, click "OK" to save your changes( or "X" to cancel).

Editing other objects

To edit all objects other than routes ( ie paths, rappel points text boxes and rectangular areas) move the mouse over the object and, when the cursor changes to a red arrow, click once. The object should go into editing mode and it's toolbox should appear. If the toolbox does not appear, try moving the topo aside; the toolbox may be behind it.

Some objects can be repositioned. Look out for the "move cursor" as you pass your mouse over the editing target.

When you are done, click "OK" to save your changes (For text boxes and other non linear objects, clicking anywhere on the topo will have the same effect)

Click "X" to cancel changes.

Adding and appending objects to each other.

Most objects allow you to append certain other objects to them. For example, you can append a text box to a path so so that when the path object is moved or deleted , the text box also moves or gets deleted. To append or add "child" objects to an object, click the "add" or "append" button in the top of the object's toolbox (see below) and choose an item to append.

When a child object is created, it automatically becomes the editing target, taking the "focus" from its parent until you stop editing it by clicking "OK". At this point the parent object will once again become the editing target.

For example, if you are drawing a route you may want to add a text box. To do this you would select "TEXT BOX" from the "Add" menu in the toolbox, position the mouse, and click. A new text box should appear and the route toolbox will be replaced by the text toolbox. The text can now be edited and repositioned. When editing is complete, clicking "OK" (or clicking anywhere on the topo outside the text box) will save the new object and return its parent (ie the route you were originally drawing) to editing mode.

Adding pitches to routes

To add a pitch to a route, select "Belay" from the route's "add" menu.

Adding pointers to text boxes

Select "pointer" from the "append" menu. Click anywhere on the topo and a pointer will be drawn from the text box to this location. Once the pointer is pointing to the desired location, click "OK". Note that the text box now resumes editing.

Rectangular Areas

Rectangular areas in conjunction with text boxes are a useful way to highlight or label certail features in the topo. They can be created easily by selecting "Rectangular Area" from the topo's "Add " menu.

The mouse pointer will become a little green square that can be placed on the topo. This can be resized(by dragging the bottom right corner) and repositioned.

Creating inset topos

To create an inset topo, first create a rectangular area then click the "Inset topo" button in the toolbox to bring up a topo picker box.

The Topo Picker box contains a list of other topos that can be inset into thetopo you are editing. By default it shows a list of topos at the same venu but you can change the venue to select a topo from a neibouring location.